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When a disc is in the air, it usually is moving in relative position to the intended receiver. The receiver can do one of three things. 1. They can stand and wait for the disc. 2. They can move towards the disc at a leisurely pace. 3. They can move to meet the disc at the earliest possible point at top speed. If they are doing number 3, they are "going to" the disc. It is occassionally not necessary to "go to" the disc. But these occassions often lull players into a state of complacency. They may forget or not know where their defender is. When this happens, the defender may move to meet the disc at a spot that occurs earlier than the receiver's intended spot. When this happens successfully, the disc is D(efens)ed. In the example above, the offensive player (red) does not seem to be accelerating towards the disc as quickly as the defender (white). In this case, the thrower may urge the offender to "go to" the disc. This is meant to jar the defender out of their state of complacency. There are times when the thrower does not make a good decision. As a result, the disc does not travel in a path to the receiver that would result in the easiest reception. Though no fault of the receiver, the thrower may urge the receiver to "go to" the disc in hopes of avoiding a turnover that would result from their throwing decision. All images are © bil elsinger. Please ask before using.
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