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bil elsinger | all galleries >> Ultimate Frisbee 2002-2008: Nationals, Potlatch, etc. >> What is ultimate? A Pictoral Guide. > What is a mark?
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<b> What is a mark?</b>

What is a mark?







If there were no defending team on the field, the
offensive team would be able to throw the disc
in any direction with only the boundaries of
the field as a limit. 360 degrees would be
available around them (horizontally), and
throws could be made from just above ground
level to above the head releases. The thrower
would be unconstrained.
Defenders, of course, want to restrict the
space into which (and from which) a throw
can be made. Because contact is to be avoided
in ultimate, they need to do this without
restricting the physical movement of the
thrower.

When the play is person to person (much like
man to man in the NBA), there's one defender
for every offensive player. Every time an
offensive player receives the disc, it is
in the defensive team's interest to limit the
space on the field that the thrower can pass
to. This is normally done by the person
who is guarding the thrower. The above picture
shows an example of this.

The defender stands about a foot away from
the thrower. They need to be able to move
back and forth on a plane as the defender
can pivot (like in basketball). Because
the defender can't realistically take away
the 360 degrees of space around the thrower,
the defender settles for trying to take
away 120 degrees (or so) of that space.
If this is done successfully, the defenders
that are guarding the other players on the
field can assume that the throw isn't going
to go to the part of the field that the
defender on the thrower (or the MARKER)
is taking away.

The mark is the defender's attempt to keep
the thrower from utilizing the full field.
This would be similar to a basketball defender
who can't stop both the player they are guarding
from taking both the outside shot and the
inside shot. Instead, the defender tries to
take away the more dangerous of the offensive
player's options, and the defender relies on
their teammate's defensive play to help
stop the score. The rest of the team knows
how the defender will be playing their player,
so they also know where to expect the ball,
and which shots the offensive player is more
likely to get off.
The Marker also initiates and follows through
on the "Stall Count." They will move with
the thrower, and will try stop a disc that is
thrown by the thrower (but they can touch the
disc only after it is released).





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