Stirling Engine - MoI Carrara 08.jpg
Stirling engines are rather interesting so I thought I would model a virtual one. Created in MoI and rendered in Carrara.
TopMod Sponge with Wire.jpg
TopMod and Blender 2.44, the wire is a bumped wire render along the 'Z' axis
New Cart Wheels.jpg
Created in Blender 2.44, rendered in Bryce 6.1
Bryce HDRI Test.jpg
A simple plastic part for testing the new HDRI render function in Bryce 6.1
Penta Sponge Test 5.jpg
Modeled in TopMod, then placed in scene and rendered with a HDRI map in Bryce 6.1
Suzanne of Precious Metal.jpg
Stock Blender Suzanne model with shiny metal mats and a reflection map.
Blender 2.42 internal render
Ball In a Mesh 2 Skybox.jpg
Geo mesh created with TopMod, subdivided, smoothed and setup in Blender, then rendered in Yafray
Menger Cube with Suzanne no 1.jpg
A Menger cube constructed in TopMod, Set up in Blender using
color ramps and Suzanne, then rendered with Yafray.
Indigo Monkey no 1.jpg
A seemingly simple test file in Blender using the stock Suzanne Monkey, a Box,
a Plane and a Sun. The resulting file is exported to Indigo; a renderer and ray traced.
This image ran over 13 hours with no sign of finishing in sight when I stopped the render.
Indigo Monkey no 2.jpg
My 2nd test of the Indigo renderer using Blender's stock
Suzanne Monkey, a Box, a Plane and a Sun. This image
ran 23 hours when I grabbed the image.
Indigo Monkey no 3.jpg
My 3rd test of the Indigo renderer using Blender's stock
Suzanne Monkey, a Box, a Plane and a Sun. This image
ran over 46 hours when I stopped the render.